OCIO v2.0 includes a wide range of new features and improvements, many of which are now available in Nuke. We have updated the whole Nuke family to use the new OpenColorIO v2.0 library which was released earlier this year. This release introduces support for OCIO v2. Lastly, we’ve added the ability to manipulate geometry in local, world or screen space, making it effortless to place geometry where you want it inside Nuke. We’ve also added a choice of hotkeys based on various DCC standards and a new toolbar for selecting the geometry transformation tool, making it easier to move between Nuke and your DCC of choice without interrupting your workflow. This introduces a new widget for transforming objects on multiple axes, the ability to change the size of the transform handle in the viewer using hotkeys, and updated pivot point control enabling you to move the pivot without moving your geometry. The new 3D transform handles in Nuke now match those in Katana, making it seamless when working between the two applications. These improvements make it quick and easy to work in Nuke’s 3D system, making it easier to place 3D objects exactly where you want them, directly in the Viewer. 3D UXįor Nuke 13.1, we’ve completely redesigned Nuke’s 3D handles, making them more user friendly, extending the functionality, and bringing them up to the standards of other 3D applications. See Visualizing Unreal Scenes in NukeX (Beta) for instructions for downloading and installing Nuke Server. You must also first install an Unreal-side plug-in called Nuke Server. In order to use Unreal Reader, you will require a NukeX or Nuke Studio license. Under the hood, UnrealReader wraps Unreal’s Movie Render Queue system to provide an interactive compositing-oriented workflow directly inside the Nuke toolset. UnrealReader connects over a TCP/IP connection, allowing Unreal Editor to be running on the same machine as Nuke or on another machine, even across different operating systems. UnrealReader synchronizes Nuke with a Sequence in your Unreal Map and streams render passes directly into Nuke. UnrealReader makes it quick and easy for compositors to generate live renders from Unreal Engine and control the results in Nuke, by breaking objects into layers, separating passes, building environment maps, and tweaking shot framing. UnrealReader is a new NukeX node that connects Nuke to Unreal Editor. Note:See the navigation bar on the left for links to specific release notes by version. This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 13.1. To learn more about Nuke 13, visit the Nuke releases page.What's New in Nuke, Nuke Studio, and Hiero 13.1 “A shot that previously took me three days to create can now be completed in just a few hours, saving a lot of time.” “I believe Cop圜at will change the way VFX artists work,” noted VFX & compositing supervisor Thiago Porto. With the new machine learning toolset, we are putting the power of machine learning directly into the hands of artists as they can now create bespoke tools to enable them to stay creative, while also addressing the most common VFX challenges for creating high-quality shots.” “Nuke 13.0 combines what we’ve learned from studios over the last year by introducing new technologies that expand what’s possible within Nuke while maintaining the creative workflows and technical control that artists love. “This release presents the biggest step forward for artists using Nuke,” commented Foundry senior director of product Christy Anzelmo. Now fully supported in Nuke Studio, Hiero, and HieroPlayer, Sync Review offers a new way to collaborate on review remotely and share the vision of the final image. Sync Review, originally Introduced in Nuke 12.2, has been extended to support syncing of editorial actions as well as playback and annotations. Using hdStorm for rendering also provides a more consistent experience to other applications using Hydra. Nuke 13.0 also includes the introduction of Hydra support within Nuke’s 3D viewport, this offers a higher quality image much closer to Scanline Renderer’s output, enabling artists to work closer to their final image.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |